MeetingTimer

Retrospective Timer

Every retrospective facilitator knows the failure mode: 30 minutes of enthusiastic venting, then two minutes to decide what to actually change. A retrospective timer protects the phase that matters most — deciding — by giving every phase of the retro its own timebox.

This free sprint retro timer ships with the classic five-phase structure from Derby and Larsen's "Agile Retrospectives", sized for a 45-minute session.

Start the Retrospective timer

The 45-minute retro agenda, timeboxed

Agenda itemTimebox
Set stage5 min
Gather data10 min
Insights10 min
Decide15 min
Close5 min
Total45 min

How to run a timed retrospective

Put the countdown where everyone can see it and say what it's for: "we keep 15 minutes for deciding, so everything before it has a clock." Teams accept firm timeboxes readily when the reason is protecting their own action items.

Auto-advance changes the facilitator's job. Instead of being the person who interrupts a good discussion, you let the timer end the phase and offer a trade: "we can stay on this topic, but it costs us Decide time — do we want that?" Sometimes the answer is yes, and that's fine; now it's the team's explicit choice instead of drift.

Timeboxing tips for retrospectives

  • Never let Gather data borrow time from Decide — venting feels productive but changes nothing.
  • One or two action items with owners beat five without. The Decide timebox is for narrowing down, not collecting.
  • Start the next retro by checking last retro's actions during Set stage.
  • Vary the format between retros, keep the timeboxes — structure prevents staleness better than length does.

Frequently Asked Questions

How long should each retrospective phase take?

A common split for 45 minutes is: 5 for setting the stage, 10 for gathering data, 10 for insights, 15 for deciding, 5 for closing — deciding deliberately gets the largest share. This template uses exactly that split, and every duration is editable.

How long should a sprint retrospective be overall?

45 minutes to an hour for a one- or two-week sprint is typical. Longer sprints or heated topics justify more, but a longer retro without protected Decide time just produces more discussion, not more change.

What if a discussion is too valuable to cut off?

Make the trade explicit: pause, tell the team what staying on the topic costs, and let them choose. The timer's job is to make time visible so those trade-offs are conscious decisions.

Start the Retrospective timer

Free, no signup — opens the meeting agenda timer with this template loaded. Edit anything before you start.

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